Secret Temple is a small deathmatch style map created in the UDK. The map was created for the MapCore.net "cube" challenge. The rules of the challenge were to create a map which had all playable surfaces contained within a small area; in Unreal, the area I had to work with was a 1344 unit cube. Although many cosmetic elements could be outside these dimensions, the playable area of the map must be contained within. The map was created in about a week





