Overgrowth is a cooperative multiplayer map created with UT3. In Overgrowth, two players must work together to defeat an environmental foe. The players must work together despite being separated into two separate areas of the map. The player who is on the bottom must damage energy tanks which then cause the toxic tree's health sacks to expose themselves to the player on the upper half of the map. At a few moments throughout the map, each player must solve a puzzle in order to prevent their teammate from dying. Enforcing a cooperative dynamic was important in this map, so extra challenges such as this were added to help convey each player's dependence on the other for success in this map.

Many of the environment assets I modeled myself using 3ds Max.