About me
Hi. My name is Tyler Lovemark, and I design levels. I've been working with level editors for many years and have experience designing games ranging from single player action platformers, to multiplayer deathmatch frenzies, to even board games. But no matter what type of game I'm designing, my primary focus is almost always on the environment and how the player interacts and responds to it.
I was raised in southern Oregon and grew up a small hike away from what many would consider modern civilization. Since there wasn't much else to do, my younger self and his small friends could often be found building forts outside and engaging in epic mudballl fights. So started my obsession with games.
After high school, I soon began attending the Art Institute of Portland to pursue my passion for games. It was here that I began delving into level design and tinkering with level editors. While at school, I contributed to multiple game production teams, both academic and otherwise. My current project is a 2D platforming game in the Unity engine. If you have any questions about my work, or just wanna get a friendly hello, feel free to send an email.
